How would you unwrap something like that mountain so that the wind erosion lines are horizontal (Is it a blended second UV set?)? For terrain I usually start with sculpted plane, then follow up with a quick planar map and a face angle relax, I think that is similar to how the cryengine does terrain, but that doesn't sound…
what is it that makes your rocks have that orange "glow" is that part of the material or something else? looking back at the other screens it seems to happen on the fort structure as well, as if its sort of an orange AO.. its a pretty neat effect but it doesnt fit well in areas that are in shadow such as in this…
I usually make a pattern study in PS, from mixed photo sourced rocks tex. When I find an interesting one I change it into an displacement map that I can sculpt later on in ZB. Since the sculpt then already tile, I just have to keep at it with the warpmode on each brush I use, then bake it and job done, tiling sculpt. Very…
Crazy props for the video, the rocks look great too, but where did the colour go bro!? If your going for the middle east style castle then maybe some shots from the film Kingdom of Heaven might help out - http://gallery.awn.com/data/681/Kingdom-of-Heaven.jpg…
Hi! I totally like the overall detail and quality of this environment. although, I feel that the style of the buildings inside the city, especially the church, does not really fit the overall design and feel of the walls and the environment. while your environment with its lighting and the predominant colors of rocks and…
This looks really great so far. Really nice idea having the water to the side, adds a lot to the scene. At the moment, however, I think the scene is struggling with scale. I can't pinpoint it exactly but it feels like the two elements, the castle and the cliffs, are competing with each other. Looking at the cliffs, the…
I see what you mean Minotaur0, but this is based off pictures I gathered from existing castles machicoulis. I will see in the long run if it's still that much distracting. Okay, good news, I succeeded doing a timelapse! This one is 16 minutes long and will go through the process of modelling a layered rock mesh from start…
Cupsster, felipefrango: good to hear it's been useful :) Thanks Kyuzo, first about the brick wall it was a single brick sculpt, duplicated in max to create the tiling HP wall, not to mix with the texturing, where I used tiled patterns to achieve the look. As for the pattern study, I only do this with very fractal-like…
Vincent this is just overall fantastic. Love the scope and scale of the level. The assets themselves look fantastic. My one gripe with things right now is the lack of color, mainly in the town. With the rocks, the stones, the buildings all so similar in color it all blurs as a big tan blob. Love the green foliage you are…
Here's a really quick video showing bits of the map. My PC is in agony shooting this at 720p so please excuse the choppy framerate. [ame="http://www.youtube.com/watch?v=6kW2sLuSlgM"]Fort Highness Fly through - YouTube[/ame] jimmypopali: Almost all objects have a vertex color pass. Trebuchets do as well. It's mostly…