This deserves its own thread... It would be great to see any break down shots you have also, there might be some scattered across the almost 300 pages in WAYWO but it would be awesome to have it all collected in one place, it also makes it easier for people comment on without doing what I just did (quote it for the 50th…
Super disappointed in myself with my Brawl entry. My organization was pretty bad. It really slowed me down during the rush at the end, and a lot of things didnt get done or didnt get done right. Anyways, I implemented some basic organization I picked up from some new tutorials (Racer445 new one, and Alec Moody's new…
@paprika i personally think you should try add some color variations to the fur of the mouse, looks flat to me imo...although i don't have the right to say that since i'm terrible at texturing and have yet to touch organic modelling >.<...it's just my two cents :P my progress so far on my mech....i'm really slow.....and…
I already did a long crit in PM's so I'll keep this brief. A lot of the action here isn't justified physically. Don't get me wrong, this kind of animation passes along fine in a lot of games and the piece works and reads, but scrub through it frame by frame and look for how your character moves through this situation. You…
Hey everyone! I'm pretty new to the forum, posted only once so far and my post got lost in the middle of all your amazing work ;). I wanted to post something i've been working of for about 3 days now. I'm no character artist at all but, at work right now its kinda slowing down so they ask me to use the free time I have to…
I always feel that when it comes to critiquing the bouncing ball, it gets very nitpicky. Nonetheless, allow me to nitpick: The first thing I notice is that this needs more drawings. As it is right now, I can make out each individual drawing except in the fast areas. The first bounce I think is good, but the second bounce…
@Stinger, what you are doing is great, but i think crazyfool has triggered some "i have to do this under 2 hours" in a few people. which is fine! but, crazyfool is experienced with his shapes and anatomy. Therefor he knows what he is looking for. But by trying to rush into these quickies with people still learning, im…
A little of both. The one directly under the top-most vertebrae even shares a few polys. This is more noticeable in the back (unseen) I'm not 100% sure, but I generally expect the flatter an area is, the fewer polygons it needs. Conversely, look at your model's silhouette, if you can clearly see polygon angles and you have…
Self taught (like 3d and photography) I learn well when I can see/taste immediate feedback. I think that's why I like baking more than cooking, because you can taste the batter and know mostly how it's gonna come out. I find my recipes from two main websites, if I know what I want to cook, and just need an excellent recipe…
@Rens, (and Crazyfool etc), first off, and I'm truly not being sarcastic here, but are you aware of the daily speed sculpting thread going on at GA? It's just that from your wording it sounds like your saying people have seen a few sculpts pop up and thought it was fun when in fact there is some point and a bit of decent…