very cool staff, very nice shape and realistic , i dont see any probleme and i like it , i want to see the progress of your head ^^ Pope Adam greaat ! onetru,cool love deadpool , do you have play to capcom vs marvel 3 ? he is very funny combo
Hello this is my first post on polycount and here is my first sculpt on zbrush. I baked the normal maps and the AO , I made the diffuse and the specular, the preview is on marmoset toolbag. I'll try to integrate it in unity3d in a macro focused world, like in chibi robot on gc with a realistic mood, like in bad mojo. C&C…
looks very fake green is way too saturated cars' extruded pieces like the hood are too extreme. the bumps on there are kind of subtle the noise on the color of the cars, yellow, red etc makes them look 3d and not at all realistic text on the road is distracting and adds to the fakeness of the image. if you were shooting…
Trying to finish this model i left a couple a months ago. Black areas are basically done. Got some work left on the rest. I know there might be some errors if you compare the model against the real deal. I mixed up my references in an early stage, but i'm not gonna make it more realistic or true to the original. Sorry.
absolutely. that sort of style really helps the shapes a lot. it still maintains a good amount of realism, but in a not so super realistic way. i think that sort of style works very well for organic sculpts like that. one of my favorite environments using that sort of style, done by teaandcigarettes a while ago.…
daphz! lots o style as usual! and damnnnn love the anatomy on that last 3d peice! Josh nice work on those textures! i personally think the conrete plaster stuff is a bit too realistic compared to your awesome wood! moof thats fuckin awesome! Love the pose also. Just 2 Random Cyrborg sketch thingies! ;o just for funs!
I like using UVLayout from Headus (you can get their demo version for 30 days). For a brief tutorial on how to use it, I'd head here: http://cg.tutsplus.com/tutorials/autodesk-3ds-max/create-a-realistic-looking-mailbox-using-3ds-max-and-uv-layout-day-2/ . He does some layout in max, then swaps over to UVLayout.
Hi all, first time poster :] Bored of trying to make realistic characters so having a go at making something super stylised for a change. Was gonna do this for brawl and make a BB hood model/redesign but got bogged down with Uni work. Just blocking in the proportions right now and trying to get a chunky silhouette. Not…
Nate - I love the style of those towers, nice work seth - it's looking badass kosh - it looks good but the juxtaposition of realistic torso anatomy with anime-style face and stylised proportions gives it a strange look... Sauron - that is truly beautiful Progress on this Beetle is slow but steady, I've got some messed up…
haha nope, i thought of this as a base to start adding/cutting away from. I also didn't know what kind of head i wanted to make at first but i think i'm going to adjust it to some more realistic proportions and find a proper portrait(reference) to sculpt. tnx for the advice btw i'll try to take it a little slower so i can…