Well...not really, that produces n-gons which are best avoided for clean geo. but you can separate the mesh so that the pole and inner are detached from the main lamp section. Which allows you to have a different rotational edge loop count. You can still reduce the polys in the main lamp section as well. Just keep the…
polygoblin that's cool, but if you're looking for 1.5k polys i'd go maybe 1 loop on hind leg middle bone on and spend the rest on the face. your dog is what i refer to as a "droopy mcsquishface" and could do with a few wrinkles on the upper lipflaps and forehead silhouette. here is an old man i just textured. the emotion…
Back to my shaders and rendering. This is straight out of MAX, no post work. Quick question, how do you get a smoother sphere at the poles? I scaled a sphere for the head but when I turbo smooth it it becomes a bit distorted and pinched in places. I know it's because turbosmooth likes quads, wonder if adding more loops…
Thanks guys. This isn't for a game as much as it is art for art's sake as well as an exercise in detail, but you guys are right about too much geometry so I'm squeezing it as hard as I can now. It was at 5229 tris before, but I just got it down to 3386. I still have some errors to clean up, but this is getting more into…
The best work flow if you want good uv's is to start with a basic shape in max or maya or whatever 3d program you use and basically this mesh is 3 rectangles. So what I woulda done is make the 3 rectangles attached to one another, give them even edge loops then export it to zbrush and up the sub divs in zbrush, then take…
You seem to have some crimping around the rear where the body meets the arches. You might need to refine the looping around that area to make it a bit neater. Also on the top of the car where the front support strut comes into it, looks like there is a slight dip too. 1st post here, was advised to come along by scotthomer.…
Thanks guys, let's just say that pixel shaders are my best friend at the moment lol. Edit: that's not really a proof of concept, the gif is just looping the animation really slowly, i actually get about 200fps on my crappy walmart laptop, meaning you guys would probably get at least 300fps or more running it on yours. It's…
Been reworking an old character to make him look more videogame hero esque. got the bust pretty much done. workin on the body now. uvs are all good to go. im going to through this guy in messiah and learn how to rig/ animate in that. my plan is to make an animation that simulates a game, but it wont be an actual game...…
Cool, you got it! I'll go over it again, and add a few more loops here and there. Maybe I'll base the wheel arches off perfect circles instead of tracing :P I tried lower poly version and it lost all identity, so I guess you were right. I'd like to have a got at an Iphone game but I don't have a Mac, so its kinda out of…
I'm still workin on the rhino-- I'll be posting more of it later-- in the mean time here's an early walking animation for a character in an iOS game I'm working on. It's been a while since I've done any 2d animation so it's taking a bit to get back in the swing of things, but boy is this fun. For now the hip rotation is…