While we're at it, it would read a lot better if the spikes extended into where the hands would be, right now they're short and stop around the wrist, which makes the whole character look like they have tiny t-rex arms.
Razorb, epic video! As per usual from you, it's literally oozing with style and color. I really love timelapses like these! Lol@the middle finger part though, that was rad. :) Please, never stop being so freaking awesome at art. :)
Whats up with his skull? Looks like there is a second layer of skin over it, something covering up the teeth which would continue going straight; they just seem to...stop. Also normally the 'handle' is orientated the other way, so it can be gripped properly.
I have a little problem, I can ask that here right? I can't use the stamps from mudbox as brushes on imported object, I can use all the tools but if I use a stamp with it they stop working... but it works on the basic mudbox meshes.
some really great work here ... i love this thread :) please dont stop posting...and thanks for the comments everyone... makkon that´s very cool! moar please ... fuse i like the proportions of the body ... neox very nice model, bin gespannt auf die texturen ...
MattQ86, nrek: appreciate it guys! and yea after i did the whole site i realised the same thing :P! thanks again.. next time i get a lil motivation to touch me website i will sort that out, thanks again! :D harry!!! stop with the awesome!
lol pixelherder. that was my face for the past week when I started getting "display driver nvlddmkm stopped responding and has successfully recovered" errors. re lit this a couple weeks ago, crits welcome. dam graphics card.... cant play LOL or do art work now :poly118:
Well I was going to stop after doing this robots leg but then I deiced fuck it and just finished the rest of it ha :) Had to change a few things most notably the grill as the concept has a flat grill but on curved skull which couldn't actually happen when turned to 3d. Original Creature Box Concept
I think it is actually, I thought it had something to do with lighting rather than textures. Hmm. I kind of fixed, a real rough fix though. I plonked in some Unity Cubes and placed them behind and around the mesh to stop it. Seemed to work but not really a true fix though. Ah well!
Josh, my eyes are bleeding from the awesome. Thank-you :) Rayph, so yeah, Epics about the only word that fits. cross-post, won't be able to finish commicon so going a different way, Dynamesh is just killing my already weak ability to stop fidling with things and call em done already...