Glad to know my train of thought was on the right track. Good to get some fresh eyes on it before I get more involved. The mesh is all quads, unlike last time, when I had a couple of pentagons and triangles. The mesh also runs towards the ear, rather than being a stack of quads going front to back.
Its a bit mundane but I really liked some of the shapes. Allan-p: Reminds me of that Rammstein video where Till wired a lightbulb through his cheek into his mouth. Stinger: Is that a real barcode? my phone cant read it. marq4porsche: New Version looks much better. I'm no expert on swords but doesn't the fuller usually run…
AHHHHHHH I see it now! haha. Thanks a ton for the paintover, just wasnt seeing it and I doubt I would have ever actually seen it. :) Fixed him up, will have to fix some of the details on the lower front leg piece as I thought the back of it was actually the front so the little white stripes that run down the legnth are on…
Hack. that enviroment....kinda sickkkk.:poly124: 2 weeks to finish for class. but had a problem of textures rearanging themselves in marmoset. anyone else ever run into that? still finishing out the textures. Oh the character is 13k polys in the end. ill post up when a get a quick minute. any crits welcome! oh n needs more…
[ame]http://www.youtube.com/watch?v=yV9QNxjjnSk[/ame] A quick test of dynamic radiance in the engine I've been working on. Still a number of optimization's to do including the performance of shadows, which were disabled in this video. The lack of red/blue bounce onto the greentooths is most likely due to shadows not being…
Mladen Jovicic - hes looking great, dof might be too prominent. Scudz - haha, glad to see you are going with jim :) a friend of mine convinced me to get back on with an old concept of an ogre going on a date :) with slick backed hair, tux, chocs and flowers lol. Gonna run him in the background while I finish the female…
Maks- nice job!-crits; I guess I found the canonballs before I was prompted so the text seemed out of place. some of the forms got lost when running by to much clutter- maybe lighten the BG elements up a tad?- controls could use a little tweaking but worked well enough, all in all great work for 10 days!
Stuff i do when i want to work, but not the work i should be doing. [ame="http://www.youtube.com/watch?v=L5HHXvXxoE0"]Running like a baws - YouTube[/ame] Yeah there's three key frames screwed up at the start that cause the weird jerkiness. Only noticed it after the render ;') Fixed now but not enough time to re-render off…
Blues could have been awesome! I guess really I would have just made the colours a lot brighter and cleaner? You know what I mean? I get a very Brink/Mirrors edge feel from it so I would have maybe had that cream as quite a bright white and that black you have running around the top of the body just saturate it a bit…
A little of both. The one directly under the top-most vertebrae even shares a few polys. This is more noticeable in the back (unseen) I'm not 100% sure, but I generally expect the flatter an area is, the fewer polygons it needs. Conversely, look at your model's silhouette, if you can clearly see polygon angles and you have…