Hello WAYWO! I posted in the last thread during my moderated probation, but my work got lost in the shuffle. I'm looking forward to some crit. I'm looking for work for the first time in 3 years so I'm working on a couple new portfolio pieces including environments and characters.…
Kane3D - Thanks dude :) yeah on this particular area in the game there is things like loose wires, camera and turrets if I remember correctly so I will hopefully include similar things without making it too cluttered :) Heres another small prop I am working on its based on a concept by Sixduck, I still have a lot left to…
MM, -make sure to include the highlights and details in his other eye. Right now it feels really dead, and in photography they will pull sad faces for it :P -In some of the images the shadow in his nose feels unrealistic, fake it till you make it. -Maybe thicken his eyebrows slightly, just 10% or so to give it more…
I do not like the image below this text. It is a material I have been working on, and for some reason I am unable to get it looking good. In my opinion, it looks too "old" like some of the tiles included in the Source engine. I notice a lit area (at the bottom) on the shaded render exhibiting local tone look exactly like…
Chai - Looking good, love the facial expressions. Afisher - Awesome sculpt man Fuse - That superman is looking great. Want to see that bad boy textured. Also like the facial expression, gj! onelunglewis - Concept is nice but sculpt is kickass, looking forward to seeing more Neox - +1 to seeing shadersetup and…
Nice one tacit! Pecs and stomach look a tad weird but ace otherwise. :) Allan-p: Cool! You may want to revisit Clint's nose though, it's a bit off rotation wise. Texturing update, finished the head including mouth interiors and hair, although for the latter I'll have to see how it looks realtime before I commit to it. I…
Fuse: Actually, his proportions are spot on if you're going for realistic proportions. Yes, they're not the ideal man. But no-one is the ideal man. I'm totally failing at 3d right now, guys. :( So I'll be doing plenty of 2d for the next little bit. Early concept art for my brother's up-coming boardgame "Small Armies." I'll…
JordanW: thanks dude! :poly136: BigJohn: I know I STILL don't know everything about MR and I probably never will. Would take a long time to do a proper tut, but here's a breakdown of the setup. Like you mentioned, a decimated mesh out of ZB. The background is duplicated meshes from nCloth simulations (meaning one…
Hey Errbody, Here's some of what I've been up to for the last 48 hours.. I'm happier with some more than others, but here they are regardless. Maybe someone will get a kick out of em. These are pulled from a game called All Aboard, which was a product of the 48-hour Global Game Jam this past weekend. A group of 4 people,…
*from the mists of obscurity something emerges to seek feedback* But first... Hey Spitty real nice polypaint on that fella! [SF]Three9 I really like the concept for your lizard warrior and nice start on the texture so far. I know its still early days so ignore me for now heh but I would paint a stronger light source on…