Hey there guys! I've been following the forum for quite a while now, But until now I was still too shy to try posting something. Anyway for once i'm gonna show a little something. At first its a tilable floor, I've made the normal map spec and texture, its rendered on a plane. Here is a set of brick used to make modulable…
@Kurry: Wow, really sweet concept! I dig the Mayanesque vibe that that temple has. What's the story behind this thing? It's funny, I'm working on a Mayan temple interior myself atm, will post when I did more progress. I think maybe the textures on the stonebuilt structures need a little bit more work since they seem to be…
Well like the article says, don't go for a gray scale specular map. Seeing how these are painted bricks and not any sort of metal you should go for a natural/white specular. As the article tells you the best way to achieve this is by taking the opposite color of the actual texture, this can be achieved by using the hue…
Steven: Fuck that minotaur is great. Best proportions and anatomy. Also, you can't go wrong with a stogie. POFFINGTON: Hey man, sadly that's the one bit added as a post effect in photoshop. When I finished the scene, Unreal didn't support bokeh depth-of-field. The new version does, but I can't seem to get the effect…
*from the mists of obscurity something emerges to seek feedback* But first... Hey Spitty real nice polypaint on that fella! [SF]Three9 I really like the concept for your lizard warrior and nice start on the texture so far. I know its still early days so ignore me for now heh but I would paint a stronger light source on…