That's one of the best low poly models I've ever seen Rapante! I'd like to see more of a falloff though on the slate color like you did on the pale orange color. I know this isn't a personal thread but a quick little update: got my UVs down! I shouldn't have to worry about seams and following the falloff from pristine…
Well I wanted to share these... As I said I had been doing some of my own renders trying to achieve something close. And when... I got them... I didn't have a reason to use the materials so I turned them into matcaps! :D All credit goes to Mr. Boehme for the inspiration from his Rage renders... And I hope he doesn't mind…
Mr Bear : Barrel looks nice but has a little bit of mirroring in the texture between the shell logos that can just be painted out easily by the looks of it and would help a lot, also contrast between the bare metal and paint will help it pop a little more. Not sure if this is the ref you are using but it has some great…
Thanks everyone :) @ JFletcher: I would like to see her in 3D. Looks cute. @ [SF]Three9: hahahaha thanks. maybe one day. but I have been carried away with a "Gotham city imposters" version of Batgirl. I don't make too many girls so I am taking a leaf out of Hazardous's book and getting my practice on. @ Maph: Thanks mr :).…
JordanW: thanks dude! :poly136: BigJohn: I know I STILL don't know everything about MR and I probably never will. Would take a long time to do a proper tut, but here's a breakdown of the setup. Like you mentioned, a decimated mesh out of ZB. The background is duplicated meshes from nCloth simulations (meaning one…
No no its MR, loaded the highpoly with 1.5mio tris into max, transferred the polypaint onto the uvs and refined the resulting texture a bit - most work i did was lighting and and shader tweaks. However i guess besides the accuracy of an actual renderer, you could break down the shader into its passes, render it on the…
onelunglewis: like your first blockout, can#t wait to see it all coming together - i really enjoyed the progess so far. okay as a few guys asked about rendering and stuff, i switched to vray pretty early as the rendertimes in MR where killing me and our renderguy is on vray so i could fiddle around a bit with his license -…