Working on the hair for my character, but Maya alpha sorting is being a bitch. Anyone know of any alternatives? I'd be happy with 1-bit as long as it sorts properly....
Good work so far!, that reminds me of a level in Unreal 1. Specifically the area right outside the Nali temple with an empty pool that you have to flood with water.
cross posting from my thread! It's all finished now! [ame="http://www.youtube.com/watch?v=kVx66GI0QSg&list=UUGPzHeHrpGM6bADAZTKbGmg&index=1"]Dream_Warehouse_Environment_Complete - YouTube[/ame]
4x1024, i meant that there is one 1024 diffuse, one 1024 spec, one 1024 normal and 1 1024 glow (that is quite useless, and im planning to get rid of actually).
Fun fact, I've never modeled an actual production car. This is the most produced car I've ever modeled, and at two built its a massive 1 unit ahead of the Kanto.
Any particular reason for choosing blue? If you wanted to make it more accurate, nearly all NYC subway entrances of that type are a standardized green color. Pic 1 / Pic 2
Brink inspired bot. 1 week modeling high poly, still slightly WIP. I might zbrush those backpacks. And I intend to finish this and put it into marmo. link fixed*
erik> 1- because things low to the ground are freaky 5 - looks like a stalker 18 - things that lean forward look ready to attack 22 - pouncer Texture and materials; next project