It's so pretty, can't wait to play it. Geezus, you must be having a blast down there world building, I'd love to take a field trip and check out that shiny new engine.
I wonder how many people the engine (and our systems) can handle at once, it'd be pretty cool to see a big battle between the Stormcloaks and the Empire out in the planes around Whiterun.
It sounds like it's a new engine developed by Bethesda. http://www.develop-online.net/news/36568/Bethesda-drops-Gamebryo-in-next-Elder-Scrolls Link Fixed. I originally copied my Reader feed url. :)
Most likely what they mean, but Xngine at wikipedia has an interesting completely unconfirmed rumour: http://en.wikipedia.org/wiki/XnGine I sort of imagine what valve did with halflife with stuff from the quake engines.
Either their new rendering engine is way more unoptimized and slower for pc than gamebryo, or you can expect something similar to oblivion/fallout3 requirements I'd guess. It still has the same consoles as target platforms.
Justin: Yeah, I read this part first "Yes, while the limitations of the old Gamebryo engine resulted in Oblivion being full of gnomes with plastic faces" then what you wrote. Best most informed journalist evar.
Also for all we know they could have had a team working on this since TES 4 was released, on the engine that is and art alongside it. Man, I should stop speculating, I'm only hyping myself up too much.
That'll also be the day when artists have to realize that they're responsible for stuff looking good, there's never any "blame the engine". Back in the days you got a single diffuse texture with simple per vertex lighting, and you LIKED it! :P
Exactly. Why not just configure the friendly AI to avoid your attack zone? Most modern game engines are capable of doing ray cast checks aren't they? Non-combat NPCs can just head for the nearest unlocked door when a fight breaks out.
The environment they showed had a lot of snow. The dev was talking about how the engine renders things like snow and water separate or something like that (I believe he was implying that the texture artists don't need to paint in snow into their textures and that the engine puts it in there for them from a base shader).…