Until yesterday, I did not know that Left 4 Dead works differently than other Source games for compiling models and textures. I had to add a new setting for the directory to the gameinfo.txt in the settings floater. That update is now available; WWMT now supports L4D--please make sure to set the Game Info Dir in the…
ummm encountered a small problem when exporting (in using 3dsmax2008 ) exporting the model works perfectly - but when trying to export the texture - the error appears: Problem figuring out outputdir for C:/Programs Files <x86>\Steam\steamapps\eli_roberto\team fortress 2\tf\materials/custom_hats/square_hat/square_hat - it…
One very common problem with the built-in smd exporter is that any mesh in the model must always have its Xform reset... and sometimes even the root bone too (which usually turns it on it's side and forces you to rotate it back into position). I will look into it this weekend after I finish another update I'm working on.…
There is a new video demonstrating Wall Worm Model Tools sending an animated model straight to the compiler: [ame]http://www.youtube.com/watch?v=z74zF4W1fVg[/ame] The tool is now at version 0.95 with the following changes: Version 0.95 released on 12-24-2010* Added skinned mesh support. Now you can export meshes that are…
First, I want to comment on the last post... the support for CAT/biped is far from ready in WW. I kept running into problems when trying to add support. So as of right now, do not use CAT/Biped with WWMT. Next, I wanted to thank Corey Nguyen from Facepunch for donating his SMD Import script. You can now import SMDs into…
oh yea forgot to mention, when I tried the model path thing I got this error; http://dl.dropbox.com/u/1319713/wip/ss_20101208032146.jpg But now I realized its because I pasted in a absolute path instead of a relative path... just tried it again now and it works. Only problem is, it creates all those folders…
Version 1.74 is out. Added more Proxy functions (that were added in the displacement tool recently--now you can make them from WWMT UI in Utilities Rollout). Also added a skin collector... to collect the skins from all your proxies of a model. Also added a RES File utility to make RES Files from the scene... makes a RES…
Version 1.58 is out today. Adds option in settings to allow/disallow over-writing target QC. Fixes incorrect rotation of model when using Use Local Origin There have been other changes/additions since my last post here. See the Changelog. I've also added a few new utilities: * Worm Face - Hammer-like texture application to…
Mark... I agree. My assumption is that they do have something much more advanced than this tool; the question is, if they do, why haven't they released it to the public? Why offer the system openly to encourage people to develop with your tools... then make them jump through hoops to do it? Anyway... I am nearing the…
Nice find Matt. :thumbup: It's certainly an option for now. The one that Michael Little is building for Convexity will be more viable, however, since it is going to have some features specifically for use in WWMT that give you control over what's going on. I don't know when he'll have it ready, though. I know he's been…