Wow, I can't believe how much awesomeness is in this thread. Swizz, tell me again why you aren't working for Valve? :P Your interpretations of these characters are nearly IDENTICAL to the style of TF2, seriously inspiring work. Can't wait to see what you come up with for the rest of the scout. Keep up the incredible work…
Damn guys, you're doing some fine work in here. Swizzle, I honestly see no reason for Valve to not at least give you a goddamn internship with the TF 2 team, you seem very very comfortable with their art direction. Seriously, I've shown these to hardcore TF 2 folk who know game development and people who don't, they all…
Well hello, Mister Fancy Pants! I double dog dare you to make that guy kick ass even harder. Don't be afraid to really push the curves of the legs and torso. You're not constrained by realistic anatomy, so go for something wacky-awesome. The hands look a little off for some reason I can't quite pin down, so consider…
Swizzle, some awesome work here for sure!, and I think Y_M was giving you a gentle nudge in saying it never hurts to try:) You have the ability ( easily shown by your work ) and companies like Valve are pretty busy so it doesn't hurt to go, ehem excuse me, I would like to work for you please:) Well good luck, and don't…
well thats just awesome :) wires look really good, but something about the suspender teeth bugs me. maybe they're too short, they just don't look like they're properly attatched to the belt. and, should the vest really be so far away from the neck? I don't really notice until I was looking at the shoulder geo to see if it…
Here's my 2 cents on a possible direction you can go with the profile to give him more personality. Just a thought. It's what I envision a guy looks like who wears a bandana in 1850. Anyways, I think it's pretty impressive how you aren't satisfied and are going the extra mile and beyond to try and live up to your own…
aha I'm not crazy. Just send Kathy an email if you're as interested as that extremely large text text implies. It certainly can't do you any harm (unless you type so much you get carpel tunnel syndrome...) As far as I'm aware Valve look for the drive to finish a project and being skilled in multiple areas far more than x…
Ugh, dude, this is too awesome. You've nailed it, the TF2 style, weapons and characters; this guy is no exception. Can't wait to see what else you come up with. My only crits are that you should maybe add a subtle noise layer. The TF2 character textures seem to be very noisy and this guy's is really smooth. Also to maybe…
Sweet work, although some crits, it looks excellent! The engineer is obviously drawn after Tesla, except your model's face doesn't really look like the one in the picture. To square jawed IMO. I'd think if you really want to do this, make it look like the stuff in the image! other then that, awesome stuff! edit: and I…
Awesome job guys! When I first saw the image I hoped a project like this would be started. One thing on my mind, the first model made here, I always assumed that character was the "scout" due to his bag full of newspapers. And the cowboy sitting down was the "engy". He is in the general Engy spot though, and perhaps the…