pior: That's a huge feed back. I very appreciate it. I may get drowned in it for a while. From early feedbacks, I know that the UI is not organized properly. But that actually is a confusing field. How can you tell it is organised properly or not. Like in Silo, why the Subdivison is a seperate entry, I feel like it should…
new update. http://www.digitalfossils.com/Download/VoidWorld-Sep-08-12.rar Note: If the app failed to run, it is likely the msvcr71.dll is missing in your system. Summary of changes: * A new dock panel is added. To make it available, you need to do a reset, View > Windows > Reset. * View > Windows > Manipulation Input…
It's good to have discussion like this. Very helpfull! new update. http://www.digitalfossils.com/Download/VoidWorld-feb-10-11.rar Summary of changes: * Instance feature is added. Instance object can be created/selected/transformed/scaled under object mode. Instance object's instance settings can be modified through…
Just for reference: in vw you can add a box either through the top menu (Create>primitives) or through the rmb-menu. In blender, you press shift-a to get a menu(space in previous versions), or the 'Add' menu up top. Not exactly a world of difference. Not sure why Mortalhuman was so confused, or why he felt the need to…
Hey IStonia, Nice job with this release. Sorry for the confusion with your change '* Edit > Customize Tools > Manipulator Tools > Pivot+Orientation(World)...' I feel that I didn't word the request very well.. What I meant was that it would be nice to be able to have a hotkey for 'Setting Manual' on both Orientation & Pivot…
new update. http://www.digitalfossils.com/Download/VoidWorld-aug-17-11.rar Summary of changes: * Outset and Transformation Options are added to polygon Inset tool. For detail, see Help > Contents > Modeling > Polygon Section > Inset Polygon. * A new streamline tool, 'Polygon_Outset'. By default, it is mapped to polygon…
Another update again. http://www.digitalfossils.com/Download/VoidWorld-Oct-19.rar Summary of changes * A vertex [Smooth Normal] command tool is added to smooth out individual vertex normal. The smoothing grouping from this operation is smooth flag independent. * App closing saving behaviour improved. * A back to parent…
new update. http://www.digitalfossils.com/Download/VoidWorld-may-2-11.rar Summary of changes: * One bug related to the NumberPad 1 key is fixed. * Shift + NumPad Keys works now. * A new option "Activate NMB action on activated" is added for streamline tools. Example of use 1. Edit > Customize StreamLine Tools. 2. Select…
@ya i got all the tranformation tools and selection types all in a row even 3ds max does the same thing expect they have the selection types on 1 to 4 instead of asdf. also a other option for you could be to change selection types maya style by useing a radial menu. in maya you can just hold rmb on a object to pop up a…
I have had an idea kicking around for a while now; It concerns aligning a pivot to existing geometry/grid/coordinates in the most visual way possible. In Voidworld we have the ability to place the Position in exact locations (Snap to Grid Points, Grid Line, Vertex etc.. I have found myself wanting the ability to be able to…