IStonia, I found 2 bugs with soft selection: - with subdivision preview it won't work - with symmetry (ctrl+q) when change selected item eg. vertex or edge it won't work (I need to turn it off and on, when I change selected item every time)
I have couple of noob questions: 1. Can I use this software in commercial projects? 2. How do I set the base units? Like when I import it in Blender or Wings, the model is really huge. Where do I set the units? Thank you.
There is only One Developer, IStonia, and yes many others have offered their help, like me, and other programmers, but he is doing awesome, so no need for him to bring others up to speed.. he is moving through the code really fast.. Longest updated was like 2 weeks..
Here are the ideas I have got for the two subjects To create a hotkey combination: 1.Once the keyboard layout dialog shows up, click to set on the "Combination Hotkey" option inside the dialog. 2.Click to turn on the wanted keys. Or press down those acual keys on keyboard. 3.Clic OK button to exit the dialog. To find the…
vw has 2 ways of doing this depending on if you starting with only half the mesh, or with a whole mesh. if you only got half the mesh. geometry> symmetry cut. in the case of a full mesh, you can center select a edge and go geometry, select calculate geometry topologically. i actually made my own streamline tool for these…
Oh, performance indeed rises quite a bit when lowering the Processors Count to 1 or 2 and definedly seems improved compared to older versions. If you at some point get this scaled to use all Processors I guess you wont ever hear any more of Performance-Problems :).
2 small *BUGS* I noticed: * Tweak subobject & Undo = breaks pre-selection highlighting for that subobject. Actually selecting that subobject will reset it and pre-selection highlighting will work again. * Ring (key H) will not work if mesh is in subd mode. But select loop does. Expect both to work consistently.
I'm having some issues with clipping. The viewport is acting like the object I'm working on is really small but it fills the entire grid area. See first attached image. Also when I rotate or move through the object, I get exploding polys. See last 2 attached images.
Hey IStonia, That was a really quick update. Thanks on including the suggestion of subD-History. I hope other ppl here are fine with this, give it a go it's seamless now. While were at the subD issue, I believe the default should be at '1', when needed we can change to '2'. 2 is too much for heavier meshes, in terms of…
I found another quirk i guess. I was looking for the objects dimensions, and how to modify them. Scale values are at zero, and i cannot modify them like position or rotation. Am i even at the right track here? Or is there another place where i need to modify the object dimensions? Quirk 2: When i undock the Manipulation…