GregD3, Vrav: It depends on the importer if the smoothing group works or not. Some importers may not support and ignore them. One thing can try now is to export vertex normals as well (Edit > File Format Options) and see how the importer react. The other possiblity is to split vertices according to smoothing, I will add an…
Thanks, but I can't get the spacebar + drag cursor to work unless I'm activating a brush via a streamline shortcut. Could you add brush size adjustment to a space + vertical drag? It would be more tablet friendly. I don't really see a need for the weight indicator anymore now that I know about the numeric display, but a…
Istonia, good job with the update to calculate sym on edges. It worked 1st time, which is more than I can say for Calculate Sym on Vertices; I couldn't for the life of me figure out how to get that working even after reading the docs. Is there any way you can think to make the selection process a lot simpler? i.e. using…
new update. http://www.digitalfossils.com/Download/VoidWorld-Aug-01-12.rar Summary of changes: * In additional to scrolling WMB, new Brush size adjusting abilities is added to brush tools. Press down Space key before the tool is activated then drag vertically to adjust brush size once activated. Also '-' and '+' keys can…
Hi IStonia, I assume that the MMB: Differential_Snap is for snapping one object precisely onto or next to another object by either a Face - Edge - Vertice, but I have spent over an hour trying everything I know (which isn't a great deal) and still have no idea how to implement it. In the Streamline Tools dialogue box it…
No, my issue is mainly with "PAINT SELECT" tool, as it select back edges and vertices no matter what. It is operating fine with polygons (regular and raycast).For some reason it doesn't with edge/vertex. Cull back-facing is a working solution but I'd like to see both sides of geometry. Since there is no issues, as Istonia…
I have a couple of suggestions (but they may already be implemented if they are I apologize, I haven't found them yet) I am going to attempt to model a spaceship from a tutorial I originally did in Hexagon (hence the previous post:)) I need to set up 2 ref images, a front and top. then its a matter of box modelling to get…
you can just enable the work plan and snap to it for snapping vertical, and to make things move how you want, just enable stepping and set it to grid, which wont work during creation of a object, but one you manipulate the object with the transform widget it will only move by grid increments. i will post a vid of the…
new update. http://www.digitalfossils.com/Download/VoidWorld-aug-6-11.rar Summary of changes: * 'Select Vertex/Polygons in Selected Edges' improved. * Polygon creation tool in Retopo tool improved. You can click a combination of points and vertices to create polygon * Edit > Options > Polygon/Edge Cursor Control Extrusion…
I'm probably missing something obvious but I can't figure out how to adjust the brush weight and size using the space key. If I activate the Vertex Tweak tool, select a brush, press the space bar and drag horizontally or vertically, nothing happens. I disabled the toggle viewport quad view with the space bar also. I also…