Hey, does anybody know of a method or addon to replicate the functionality from these 3ds max scripts to snap selected vertices to the closest vertex on another object? Shrinkwrap set to closest vertex with vertex snap for transforms enabled can give that kind of result but it's all manual work with tons of fixups. I'm…
It's good initiative. Had a chat with Bart the other day about some membership tweaks but he indicated it's going well. From what I understand it's supposed to be specifically targeted at professional Blender users (those using Blender to earn a living/income) so not really open to the wider community. I'm sure some might…
really wtf are you expecting from the RC, it is not a final release and if you noticed if you go the the blender site, it is still pointing to 2.59 as the current stable release which is the release that is targeted at someone like you. also because blender isn't a commercial product and doesn't have a pr and marketing…
@copenhagenjazz the trick is to do it in 2 steps(the vert snapping) you have to set the snapping to closest, move the vert you want to snap close to the target vert, then move it again holding Ctrl. I'm also a 15 year Max user. getting acquainted with 2.80. I created this 'Blender 2.80 for grumpy old 3dsMax users' tutorial…
Hi there again Linko - Well, it's the same issue again - there is a file to download, but zero instructions (either in the zip as txt, or in the scene itself as a text object) as to how to use it. And no lowpoly either - just a needlessly complex highpoly model with some material applied. Just to be clear this is not some…
@ikruz98 Yes, through bpy.context.workspace.screens. Don't quote me on that but I think the index of the active workspace is always 0, making it screens[0]. With the correct workspace in hand you need to find the target area. The simplest way is perform a loop checking its type. You'll be looking for the panel with the…
@atxr do you have a GIF of the problem? That line is just a visualization of the range of bones in the chain. It does not indicate the direction that the bones will bend, which as you noticed is defined by the bend that they already have at bind pose. You can change this by rotating bones in Edit mode until they have a…
@Prime8 I assure you I am not trying to. :D Just to my knowledge, if you have custom normals in a mesh and you bake a normal map on top of those, that normal map will not be correct if used with averaged normals. AlI am trying to say is, if custom normals are used, take care to also export them as such. Because not all…
Hey guys I'm trying to find an addon that I saw posted either here or on BlenderArtists and for the life of me I cannot remember where or what it was called. It was similar to slideknit for 3DS Max, I remember seeing a youtube video of it posted somewhere and iirc it used the UVs of the target mesh to project another mesh…
Or use the data transfer modifier: put the faces that you want to transfer UVs for in a vertex group, add a data transfer modifier on the target mesh, put the source mesh in the Source Object field, check Face Corner Data, pick the algorithm you want (I like projected face interpolated myself, but you may be in a different…