@Zablorg I think this could give you all the info you need: https://docs.blender.org/manual/en/latest/render/materials/components/displacement.html But as far as I can see, plugging something into Displacement and then disabling displacement should not have any effect on the render.
I have 2 doubts 1. I want to use 1 hdri for lighting and 1 backplate (jpeg) to act as a background. In the final out I want Hdri to be invisible, Backplate to be visible. This can be achieved in the viewport render - Camera> Backgrond Image> Alpha =1. But is not possible in the Render window. On Pressing F12, the rendered…
@Justo Actually the newest Blender versions (2.90+) also support Intel Open Image Denoiser. It is not quite as fast a OptiX, but still better than the Non-ML NLM denoiser. https://docs.blender.org/manual/en/dev/render/cycles/render_settings/sampling.html#render-cycles-settings-viewport-denoising
Regarding Dalai working on cycles baking, I dont know if thats still a priority but according to the development fund... his work is targeting stereoscopic rendering. March 2014 April 2014 * Grant for Dalai Felinto: finishing work on MultiView (stereo render) Curious to see what hes working on after this...
@Zablorg As I understood it the outcome of both is the same, but they take different inputs. Normal maps just use the regular normal map, representing the angles of the changed normal as input. And I believe bump maps use a height map as input. See here as well:…