One of the big perks to using blender as well is that you dont have to jump through all the hoops associated with licenses and their activations. You basically have a powerful 3d application which takes up anywhere from 40-100mb give or take, in a folder which doesnt need to be installed but can run straight from a USB…
@pior Thank you for the informative answers :) I'm really learning a lot from your inputs, you being the Blender user with more experience in knowing how all the systems relate with each other. For the pivot thing, I was just looking for a Pivot-To-Bottom solution because it's something I do pretty frequently in my work.…
@So3Datel @rollin I don't see the need to have this exact shift + click and drag feature in Blender when you can just press E and move your mouse and click. It's faster then clicking a gizmo. Nevertheless, @maxivz has already built the shift click thing into his addon Maxivz's Tools. When you rely heavily on gizmos in…
Hello all - Is there any build out there (or some clever trick) allowing to sculpt using Multires at any intermediate level ? In 2.83 there seems to be no options to edit any other level than the highest, which pretty much defeats a good half of the purpose of the modifier ... [edit] Ha, found it - the Reshape feature does…
Oh totally yeah - they are basically victim of themselves "trying too hard" in the past, attempting to hotkey everything ... under the assumption that power users might want that. It's all quite ironic in a way. And then many add-on creators unfortunately jumped on that hotkey train too by assigning keys to their addons.…
@RN Trye, but in the end it depends on what you plan to do with your scene in the other software. Yes overall glTF would be better, if it can store everything you need, including a modifier stack (not sure though what Maya/Max/Modo would do with a Blender modifier stack). But I am not quite sure it is supported everywhere.…
There are already some great pre built pie menus such as Wazou's Pie Menu and MACHIN3Tools, but I'm not sure if they're Maya Like (last time I used Maya was in 2012, so I can't recall). What would you specifically need for these menus? The Pie Menu Editor (I suppose that's the one you bought) is pretty powerful, making it…
Geometry nodes is a can of worms. They have already made a ton of nodes obsolete. And still deprecate new introduced nodes with the next point upgrade already. Happy you fiddling out what with every new version the new official way is ... A modifier has one benefit: it is easy to use and easy to adjust. There is already…
I'm not saying that anyone should avoid using or learning Blender. Far from it. I've been using Blender as my go-to option for 3D modeling for years. I love Blender and think its a fantastic program. But I'm also not a professional 3D modeler. I'm just a hobbyist game developer. For getting some basic, low-poly models…
On a different topic : does anyone know of any addon allowing to replicate the basic BoxCutter workflow (cutting in boolean shapes using rectangles/circles/polylines in screen space) but without all of the overhead of the recent versions BoxCutter ? The 2.8+ iterations of BC are as powerful as ever but the addon is…