@Udjani : Well, that's what the "scene world" button does ! @kio : Ha, that's interesting (and it works indeed, that makes sense). However I now realize that it doesn't quite help after all, as the new texture path affects the original image object (in my case here it turns the metalness into roughness, as opposed to…
@SnowInChina I have not yet been able to reproduce that even with a plain cube model and smart UVs projected. The shader used for baking uses the object space as opposed to UV space to generate the gradient direction (so independent of UV layout). Will investigate a bit more tomorrow Resize Area I added today the 'Resize…
Hello, I have a background render, and a 450 frame image sequence, is it possible to combine the two and save out the mp4 with the animation playing in front of the background?
In Blender I seem to be having a problem straightening the vertex normals, this is what is causing my issues as you can see in the second image. Any ideas?
Thanks! Constrain to image bounds is doing the trick! But I did some more digging and found neat addon just for aligning uv's perfectly - BlenderArtists
Hi there Surfa ! Well ... I was about to leave it at that as don't have that security option enabled (all image thumbnails behave as expected), and the msdn doc goes way over my head ... but this actually led me on the right track. What if it was caused by a windows conflict or option ? Turns out it was. There is a Folder…