When i said about tools being irrelevant, i meant it in a more as in all the core features are pretty much the same no matter which application you use. Obviously specialised tools are streamlined for certain pipelines but I wouldn't say that Max is better than Maya or ZBrush is better than Mudbox because its all down to…
Keyboard mapping is not based on function name, it's based on where the hand is placed and moves over the keys as you work. This means that certain types of 'map' suit particular HAND positions rather than naming conventions. For example, the following (subject to errors) are the key for the three main functions carried…
To get rid of a window, drag back in the opposite direction you would when you create it. An arrow should appear, and you should release the LMB. Painting is the thing I know the least about, but I might be able to help you out. -I'm not sure exactly what you mean with unified brush strength and size (proportional to each…
Small note before you read this post: The "Tone" is not directed at anyone; So please don't feel attacked, It's not my intention to belittle anyone, and since my comments are confined to a text medium, the humanity of what's said may be lost: I think a lot of people are living in a bubble with this "The application doesn't…
Hi, just wanted tho share my experience with Blender so far. Im a 3d-artist at Redlynx Ubisoft-studios and I have used Blender for all my 3d-work so far for the past year, along with zBrush and other programs. I moved from 3dsMax to Blender a few years ago and Im really glad I got past the issues of somewhat different…
@Vig I use Blender as my main application so i could be counted in that demographic but i certainly don't consider myself to be a "Blender Artist" in the way you describe it...i post because i want to get better at what i do. :) I think perhaps its more likely that many Blender artists are just starting up and therefore…
I think the biggest issue regarding baking in Blender is its lack of flexibility. :/ I dont think they could have found a faster and easier way to bake maps (2 or 3 clicks and you are done ) but it is quite restrictive in the fact that you cant use cages, average normals or flip channels before rendering so to be usable…
Been seeing a few problems in this topic mostly just a lot of people bad mouthing it with no real experience with the tool and a other bunch of people going way to far out of there way to defend it. It's a tool people will just use what works for them and it works good for some people like my self, eld and a few other in…