@MACHIN3 Thanks man. The Subdivide is exactly what I was looking for. The edge loop slide tool is good, but it's a pity it doesn't allow you to create the new loop where you click your mouse(Max's swiftloop) It always snaps to the middle of the ring. Also, it would be nice to have a MMwheel+Mod key to allow…
About point 3 : 3) Anyway to get Blender to output tool options right next to the contact point of the mesh? Right now all the option appear on the sides of the viewport. On this topic I would highly recommend to unlearn some old Max/Maya habits and getting used to how in Blender, most mesh editing operations do…
@MACHIN3 What an amazing toolset this is! I'm on Max for a looong time. Learning Blender 2.8 for the last week and these tools are simply fantastic. I donated only $10, but will defiitely purchase your other tools even if I don't use them(which I'm sure I will) as it's always great to support lone devs who give us tools…
@Justo #1 Using the Add > Image > (Reference or Background) both remain visible in all view modes. If you're talking about importing an actual mesh object and using it as the image background then you'll need to go to Solid display mode and change the settings Color > Texture. For this to work you will also need to load…
If I understand correctly Select next Active looks at the relationship between the Active component and the previously selected one and infers the next component to select from there. Therefore, the function is not designed to operate on loop input, and is not designed to output anything else than a new Active component…
Primitives in max have some great quick parameters, adding sides to a cylinder or a cap ring is a one click step on a primitive. Adjusting the slope on a oil tank or a capsule are super quick ways to get a non-standard cylinder shape much faster than trying to poly model a cylinder into those shapes. It also helps when…
@musashidan I downloaded QBlocker just now and played around with it. It's nice - I can see the ability to set a working plane being pretty useful. AFAIK it doesn't implement wondermesh's primitives, but the objects it creates do have parametric values you can tweak after creation. The box however doesn't have any for…
@musashidan I will watch these, thank you for sharing your findings with us. I'll watch it next week though, since I need to start preparing for a trip now. I'm so slow haha...But learning new software is exciting! During the creation of this bolt head, these were my main concerns during the modeling: * Any one-button…
@pior Thank you for the informative answers :) I'm really learning a lot from your inputs, you being the Blender user with more experience in knowing how all the systems relate with each other. For the pivot thing, I was just looking for a Pivot-To-Bottom solution because it's something I do pretty frequently in my work.…