"Everything you share and bundle with Blender scripts has to be GPL compliant. If you have copyrighted parts, these should be sold and shared separately. Everyone has the right to share such Blender script (like Blender itself), that is not piracy." - Ton Roosendaal, Twitter. You can not distribute or bundle it together.…
stickadtroja, Mant1k0re and anyone not being able to digest Blender default interaction. These are a few alternate configs to look into. They all work with any version of blender including buildbots (https://builder.blender.org/download/). rSelection Addon…
Yes, here's the relevant part of the FBX exporter source: https://github.com/blender/blender-addons/blob/master/io_scene_fbx/export_fbx_bin.py#L758 You could test this by exporting an FBX and reimporting it in Blender, seeing if the shape keys (AKA blendshapes, morph targets) are preserved.
Blender just got its first working version of the new fbx exporter which does supports binary FBX v7.3 https://github.com/mont29/blender-io-fbx This also means you can finally import fbx models back into blender.
There's been a new tutorial series released on Steam, Blender Game Asset Creation. It's produced by the Blender Institute. http://store.steampowered.com/app/373020/ It'll also be available for Blender Cloud subscribers, currently there's only a bit of intro information available. https://cloud.blender.org/training/
Blender does everything differently. It doesn't even use left click to select. But, if you spend three weeks re-training your brain to work in Blender, it's worth it. Blender has a lot of great things that are worth the investment of time. Don't give up!
I love Blender. It has more powerful modeling tools than Maya. And I like Blender's workflow approach. It is blazing fast, once you get used to it. However, I dislike the fact that the Blender Foundation focus mostly on Blender as animation and VFX tool. I feel the gaming market is really left in the dust here. And that is…
Thats the spirit Hobodactyl. Blender is still growing/changing. Best thing to do with blender is not to reject it due to its annoyances or temporary design issues, but to advocate change and find ways to offset that possible hobbyist image it has. The mind behind Blender most certainly see's it in a more professional…