Hey guys, I haven't dared to test Blender 2.8 from the "Bleeding Edge" daily builds, because of the unstableness, but I'm wondering is Eevee engine's viewport rendering good for previewing the transparency of haircards when adjusting them? Because normally the alpha is quite buggy in Blender's original Blender Render…
I'm still having troubles with this- I fixed it with one project, but it's unclear how. I'm still bumping into it with new things. All the materials that I'm using have the texture referenced in an Image Texture node, and there aren't any empty material slots involved. I'm using TexTools but I don't think that's the…
@Justo I never really use smart UV project myself, but yeah I can reproduce what you are saying. The documentation mentions though it is supposed to be used for mechanical things, so a curved surface seems to be already too much for that fairly simplistic algorithm. I never really found a need to use anything else than…
The snapping/projection stuff is actually not that slow for manual retopology once you get used to it. Just copy the shrinkwrap modifier that's on your lowpoly before you apply it so you don't have to constantly be re-adding it from the modifier menu, and know about the existence of the project individual elements option…
Well, that is the wireframe version of hidden lines, so it doesn't show all the wires. I wanted to see my wireframes without that X-ray effect on the faces. If I turn off Faces on the Overlays option and switch back to Solid, the faces are only shown as highlighted wires and I don't want that. This back and forth between…
@RaphaelBarros I see...Thanks for the info Raphael. Alright, slowly getting the hang of it...I'm still super slow, but I'm not stressing over it. I'm using the modal keys for XYZ constraints during the move too - it's slow atm but it is definitely worth getting used to... Some doubts that came up: 1-Not possible to toggle…
Thanks machin3. How does it work if I want to use it on game ready assets. Is it possible to bake those informations on a lowPoly mesh? Last time I tried to bake something with cycles, it was very slow and there were no anti-aliasing so it makes the process almost useless for me. Is there another way to do it? It's good to…
@MACHIN3 - exactly yup ! Last time I tried it was quite a few months ago (April built), and the viewport options in that release were stripped down (probably because of the Eevee focus, and understandably so) - back then there wasn't any workable mode, all were slow and unresponsive : [edit] Anyways - tried the latest now…
What? 3DS is a short-cut nightmare and it's slow going from menu to menu trying to select the next function you want to use. Blender has all of the most used tools on easy to reach short cuts and the less used tools are only a short-cut and a click away. I can set the scale tool to scale on a locked axis, 2 axes, or by…
Hello all - In 2.8+, does anyone know how to make "Frame offset" (screen.frame_offset) behave as it should when triggering it with alt+mousewheel ? It is extremely slow compared to the 2.7 behavior. This is not a performance issue on my end as scrubbing the timeline (by grabbing the cursor) is as smooth as responsive as…