On the subject of 3D texture painting inside Blender - is anybody using it for that proper? At least 4K texture resolution- and UDIM support, performance that holds up with a few assets and texture-layers in the scene. Guided/lazy/smooth strokes, a paint engine with at least basic brush dynamics, stencils, stamps, clone…
I have suggested for Blender a Stylized BSDF shader that generates a Blizzard like diffuse texture in real time on your high poly without UVs. Everything can be baked in one texture and projected on the low poly from the opacity settings you have set. This could be even more interesting once Eevee will support the…
I share how to texture a game character or creature without opening a painting software. You must use: - A curvature map: https://blender.stackexchange.com/a/72602/23134 - A curvature smooth map: https://blender.stackexchange.com/a/100637/23134 - A thickness map: https://blender.stackexchange.com/a/100725/23134 You need to…
"Blender has gotten a lot of new features the past year. It is only natural that it would suffer some performance decreases no?" Not at all - a new feature doesn't have to retroactively affect any other aspect of the program, you can have tons of new modeling tools or other new features without affecting performance. The…
Conventional path tracers can struggle with strong, small lights. Generally you'll get the most noise-free result with Cycles right now if you have some light coming from all sides. Once portal lights are included you should get a little bit more flexibility with how things are rendered. I've put together a pretty…
1. Blender doesn't save the texture file anywhere by default. Images are saved independently from .blend files to facilitate faster saving, though you can pack them later to send them to a render farm. If you want to keep your painting, you have to save the images from the UV/Image editor once so Blender knows where to…