For sure. =) As an application thats open and community driven it can always use more game people getting involved. With the right people and the right input it just keeps getting better.
While there are lately quite a few very neat open source game engines, this one is super thight integrated into Blender, looks really really nice: https://youtu.be/2-xkLH5FjPw
I didnt realise there was bug with that :( You prob. know this, but if you open a .blend through the file menu, you can uncheck "Load UI" which will keep your default 2.5x theme. :)
Somewhat related, but if people still want such in the future for engine integration, one of Torque 3d's 4.0 goals is better blender integration since in part they are another (now) open source development platform.
It's not an answer to your no-clicks-wanted problem, but if there was a way to press something when hovering over the outliner to automatically close all the opened collections, i bet that would be cool... Edit: Oh, that's nice.
Pablo Dobarro has opened a Patreon! Let's show him the support he deserves for pushing Blender's sculpt mode to the next level! https://twitter.com/pablodp606/status/1134107326485540866/video/1
Thanks for the explanation. I find that really interesting how people tackle that in different ways. I'll give your method definitely a spin next time. I'm always open to different approaches.
To keep the asset filter in the asset browser you need to save the blender file, but can I save it somehow for the filter be save in every blender file I open? like saving startup file
what ever if you noticed like almost all open-source apps blender is aimed at devs, and there really seems to be no marketing or PR guys to polish off thigns like feature videos etc.