Simple Lattice seems great (just tried it), but I can't seem to figure out how to use at at the vertex/component level even though the page says that it can do so. I would expect to find the option to create a lattice at the top of the mesh rightclick/context menu, with it creating a temporary vertex group + lattice based…
What would be your approach to spherizing/bending a flat bolt head guys? I started with the Lattice but it is resulting in too hacky a solution I think. Use the Curve Modifier? This would imply first creating an Empty>Plain Axis, creating the Curve modifier on my object, making everything connect correctly, then repeat…
Hey Blender users, quick question: I'm trying my hand at some complicated hard-surface props using both subdivision surface and boolean mods. Unfortunately, the boolean mods create ngons that don't work well for edge flow in the subdiv mod, and applying the booleans after the subdiv creates a lot of smoothing artifacts.…
Anyone knows how to create a primitive aligned to a specific normal? Was looking into doing this so I could select a face and place the primitive already there...
Spiffy, Myclay, Xrg - those are brilliant. Sequences like this are invaluable. Someone needs to create a definitive library of how-to's for hard-surface stuff in Blender.
Task: I need to create a large ball of yarn/wool, the challenge being the creation of the single curve going around a sphere. I'd really like to avoid having to place individual curve points around a sphere, I could just create a curve, and extrude that around a sphere manually by clicking, placing each point/vertex onto…
Wow, thanks for your effort! I have already reproduced this, works really well. I think this will be the way to go here. I have come across another little problem in the meantime. I have bought the Fluent/ Speedflow hard surface modeling plugins a while ago, and have used the 'tubify' feature to create a frame for a sign…