Hmm! It's been a plan to explore different types of blends but for now while I am moving forward I'll stick with the two blends I'm already using*. I'm not convinced the rocks NEED that sort of texture blend happening on them but if they do, I'll add them in to the material. *Part of my goal was to investigate modulated…
Hi, What is your rock texture like, is it a generic texture that can be applied to any geometry or is it baked out from specific geometry. I am creating boulders at the moment and do not know if I am going to do rock specific texture or a more general texture approach. Does that make sense? EDIT - Should have read the…
Yea I am looking to do the normals for my cliff face texture in Mudbox, bake it out and use that to create the final material. This would replace what you see above, and read like rock instead of brain matter. So you think I could start with a plane, do my rock surface on that then just stamp it up in Photoshop to make it…
actually the texture looks completely random it doesn't even look like stylized rock to be honest one thing you can do is actually have a modular set of rocks textured uniquely and all tiling and fitting together (there are many tricks that can help achieving such a result, many of which we have discussed together quite…
I'm not worried about the tiling on the rocks at this point. If - when its entirely dressed, lit, blended and placed its still noticeable - then I'll worry about removing it ;) Thanks guys :)