I think another problem with this is that each time they add an ease of use feature they tread on the toes of their established user base. I dont know who their Internal testers are but they sure as hell aren't doing a good job. Also you have to question why they chose to use C#, the 'Just in time' compiling is…
I'm working full time on my first game at the moment, an arcade style racing game, one of my favourite genres. Here are a couple of screenshots. Please ignore the crappy UVs and horrible road texture, this is just a test to see the design of the track and test the car handling etc. The car is going to be reworked too, as I…
A few months ago I started building myself a 3D engine from scratch, geared 100% towards making games. Well - the engine is almost complete, and this thread would be a good place to post some demos. I joined polycount to learn more about the level design and modelling side of game development by the way. My engine has been…