Hello everyone. First time poster here on Polycount and I wanted to start with something I've been working with for quite a while. This is the Modular Auto Rigging System, or M.A.R.S. prototype made entirely using Python. It has the ability to make several assets for rigging with plenty of customizability and convert them…
I've recently created some line constraint presets for Lazy Nezumi Pro. They can be pretty cool for 2d designing. I also have some presets that constrain the lines to perspective systems, so that you can make a quick perspective-correct layout in a 2d app (ie. Photoshop). You can check them out here:…
yet another batch export tool, this time with a fancy list view and a compact layout (very important to me) Highlights elements in the list that are about to be replaced (either in your scene if you import, or replaced in the folder you wish to export to). Also there will be a option to export the object to its local axis…
Moar Quick Pipe stuff :D Started implementing the multi pipe system which works really great so far ! The tool is currently being beta-tested and many users have reported some name clashing bugs,but with the next update these bugs should all be in the trashcan.We're currently at version 0.25,next version (which is what you…
Working on a new way of installing scripts for Maya, called mayaZip It's a script package system, very similar to the 3ds max .mzp file, that lets the user install scripts simply by just dragging the .mz file to the viewport. Install Screen, displays after .mz file is dragged to viewport. Package Manager screen, lets the…
we finally got around implementing an updater (think windows update) for our scripts, plugins and tools. It runs in the tray, is 0-install - just run it, it pops up notifications when software needs to be updated and can install everything automatically (e.g. maya scripts, 3ds max scripts). The updater can also update…
BeatKitano, Right now its pretty much just building. In the future I want to implement a component based vehicle creation system, crafting, and team based gameplay. Vrav, I dont want to up the triangle count anymore. It has to rebuild at least 1 8x8x8 block cell every time someone modifies the terrain. Plus when I do stuff…
added a video tutorial on the flickr Tool in shoebox, it shows how it can use the system clipboard to paste bitmaps online (which I use every day at work with private url's set in the settings). [ame="http://www.youtube.com/watch?v=2Df6WAJbxPY"]ShoeBox: Flickr tool - YouTube[/ame] Another video shows how to create a bitmap…
@Renderhjs: In that part it has similarities. But TrackMaker does have the advantage of a Rigged ready system, the tool gives you a controller with spinner. Also the user-speed is higher since it automatically searches through your selection. The "complex meshes" was actually a happy accident. After that I added the…
Getty creative with Vector Displacement Mapping, I wish we had better tools but I think we're making some progress with Mudbox and Zbrush. Obviously not for every project but it's super fun to play with. We now include a sample with our shader editor, really looking forward to see what ppl build. Here's a sneak peak of…