Made a simple script for moving selected objects into a grid layout: https://www.dropbox.com/s/p2px8v4yxqiidv8/spaceSelObjs.ms EDIT: Also made this script today which selects all faces in a Unwrap_UVW that have no area in UV space (for fixing meshs with bad…
Some progress on Quick Pipe :) This new gif shows the Transfer Settings command which basically transfers the settings of the first selected pipe to all other pipes.Also added some error handling in case some dumbfucks select non-pipe objects and run it :p http://i.giphy.com/xTiQywoXNqDKstAz5e.gif
You can do this in Max already. A few hoops, but probably scriptable. Vertex Paint modifier has a soft selection button. Use that with vertex sub-object selection to flood-fill the gradients on your model. To bake it, put a material on your model with a Vertex Color map in the diffuse, then use Render To Texture. Viola!
Can't say how much use it would be, But maybe using soft selections to make gradients in PS? Could be useful for receding geometry that you want to add some addition AO to, or maybe soft select all the verts towards the bottom of a model and create a gradient from that. Instead of going around shell by shell making non…
hello Guys, here is one more tool done. It's called Corner 45. It will rotate 45 Degree based on the edge selected. Instruction. It's Straight forward. Select the face(s) then select a single edge(it will act as a pivot). Finally press what direction you want to Rotate. Please don't get confused with the wedge Tool, it…
Glad you guys like it. Yet another video! Here I'm showing how the tool imports meshes from UDK to 3dsMax with a click. I'll speed up the import process later on. Also selecting an object in 3dsMax will select the equivalent in Unreal!…