Iv'e been working on a level in UDK based on footage from Samurai Jack. The biggest challenge I had was how to capture the feel and style of the original artists. To do this, I developed a custom lighting model that blended lighting information with a height map texture before sending it through a real-time color gradient.…
@fire67 ooh yeah I remember the content example for deferred area lights, I might just have a go at that although would probably be quite similar in result presumably
Loving the stuff here. I just posted this to tech-artists.org but thought I'd post here as well. I've been working on a GPU lightmap renderer for some time but recently tried my hand at lighting volumes. There's a video below and more info on my blog copypastepixel.blogspot.com if you're interested. The lighting volumes…
Kinda, you can see a quick example here: http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter10.html# Another example here, at page 80+ http://www.slideshare.net/guerrillagames/lighting-of-killzone-shadow-fall
Hey there, I finished playing INSIDE from Playdead (it's just a masterpiece) and I looked at all the whitepapers, there are so much awesome stuff. I am currently working on integrating all the lighting tech into Unity.
Depends! In that one i used Lightness but inverted it so "darkness" and there is a user-selectable threshold percentage to define where the cutoff is taking place(if its less than the value, black, otherwise white). It features all of these biases to define where the sorting takes place and each of which can be inverted *…
thanks, that one is kinda for the fun of it as we don't really need that kind of lighting... that said it may have other practical applications (possibly as a texture map) though the code is quite unreliable/picky/difficult to "tune" with differing geometry.
Hi, this question probably doesn't fit this thread too well, but I don't think it justifies a new thread. Does anyone know of a script that aligns an object to another based on their selected vertices? In the example above I know that the two selected vertices on the light grey object should be on the same positions as the…
Martins Upitis got realtime area lights of rectangular shape and arbitrary texture (Even Video! Shown at 7:16 in the first video) to work in the candy build of Blender 3d. Specular and Diffuse area lighting work excellent and are supposedly very efficient.…
Been making my own live Booleans Plugin Kit for modo, May have been able to finish it up today if one line of code didn't cause me such trouble, so far it is super light weight and fast.