Here's hoping for another good year in Tech Art. I am looking forward to playing around with some of the new engines this year, particularly because higher specs like Dx11, more memory, faster storage, etc. will become the norm. Hopefully the new consoles that are supposedly being announced this year will help set a good…
Hmm I havent see that id tech demo. It made me realize that this is really the same as megatextures. I changed the way it renders and now it calculates over 1000 times faster :P The old method was pretty hacky. It can calculate a 2048x2048 atlas in about 25 seconds, although most of that time is generating a "VectorMap"…
Thanks SimonT and passerby. Yes, it is built on top of pyside. It should be quite straigh forward to make it compatible with lower versions of Maya, but it would require you to have the pyqt compiled libs and I thought it could then get a bit complicated to those not comfortable with tech-stuff. But I'll try and do it…
How would one approach this? Could you do it with basic nodes in UDK, no custom code? On a slightly related note, I have been looking into learning to code in Cg, now that eat3d has a DVD. I was reading some tech papers on engines that use deffered shading and I noticed that they are very limited in the type of shader you…
been working the last 5 weeks on a flash game with stage3d called Gangster Squad. There is a making of available here http://labs.soapcreative.com/GangsterSquad/ The game can be played here http://www.toughjustice.com.au/ There is some cool tech I was able to use with this project, so check out the making of link if you…
Hello All, Here is what i am working on, it's game Molecats, indie-game puzzle with hand-draw textures, weird gameplay. working with unity3d (me-code + designer). here small video @ youtube https://www.youtube.com/watch?v=X20VsPnr-co and tech screens, what behind (large http://vidroid.com/_tmp/unity-mt.jpg) more screenshot…
haha. I could never do the cross eye method :( Hope its not a 3d goatsee :P Is that a less cluttered Max ui you have there? Im probably no expert to comment on this. But pretty much at the start of the summer, I knew jack shit about shaders. Tonnes of people on polycount/tech artists forum pushed me in the right direction.…
Loving the stuff here. I just posted this to tech-artists.org but thought I'd post here as well. I've been working on a GPU lightmap renderer for some time but recently tried my hand at lighting volumes. There's a video below and more info on my blog copypastepixel.blogspot.com if you're interested. The lighting volumes…
Awesome stuff marks! I wrote the tool that Pav demo'ed on his GDC talk. I gave one too that goes a little bit deeper into the tech side if you have Vault access. That's so cool to see the tool in a different form. And it's badass that you already implemented the batching through different graphs, I haven't even gotten…
Update/highlights on these restraint rigs, after animation, and brought into Unity. This is just a timeline preview for animation purposes. Normally I would integrate animations into character controllers for interactive experiences in VR, but I'm trying to focus on the tech art animation side and let developers make use…