Cross-post from my thread: http://polycount.com/discussion/157279/the-wonders-of-technical-art-unreal-engine#latest Working on a texture packer tool. Next step is to integrate the windows open file dialog, replacing the current input method. Batch packing using naming conventions would be cool too.…
This is my first post in the TechArt section - going to be teaching myself MAXScript through small productivity scripts for now. Function: - Better than See-Through mode! Transparency control, changing the Object Property > Visibility control without opening up the clunky property window. And its Dockable!! :) Script can…
Moar QuickPipe stuff,wanted to see how fast one can make clothing folds with the available settings,and it turns out to be really easy ! Currently wrapping up some video tutorials that will get published with the release.A few bug fixes,better documentation and the Open Profiler are all that remain.Can't wait to finish…
That's cool. It's several more steps if you want to crop, though. I like the 1-click Clipboard Uploading feature, that is something I haven't seen yet, and I've been looking. Hyper Desktop lets you upload with drag and drop when you open the program from its tray Icon. What is flickr embedding like? How about Adobe Airs…
hmm..... If you go to C:\Users\YOUR COMPUTER NAME\AppData\Local\Autodesk\3dsMax\2012 - 64bit\enu\scripts\turboTools Does the turboTools.BitmapCollector.dll say it was from todays date? Edit: Also, if you had opened the tool in max and tried to uninstall after that without restarting max, it didnt delete it probably. So…
@ScoobyDoofus Sounds like it's failing on the first line, which should only happen if it doesn't like how you're executing it. This should work: Maxscript > Run script. Then find it under Customize > Customize User Interface > Keyboard/Toolbar category > GregsScripts. Or, if you want to execute the code directly instead of…
Don't have anything to read sorry. There isn't much math involved either. There's some vector stuff to get the per vert direction for the offset/chamfer. Then I'm basically just growing the outer faces based on the reach value. These get removed and I'm bridging the opening, which produces the triangles. Shading issues -…
Hello guys, Since i made the Megascan Link Plugin for Substance Designer i decided to the same for Substance Painter. With the Megascan Link for Substance Painter plugin you can import Megascan Assets directly into an opened project or create one if you export from Quixel Bridge a Megascan Asset with a 3D mesh. The plugin…
currently playing around with some sweepline 2d polygon boolean operations.... a test modifier where a shape is being clipped against the meshes open edges and current selected faces very impressive coding (not mine btw) handles islands and holes with no input on my end apart from pumping in a load of 2d points and out…
Just finished my first script. Just a little export script for speeding up teadious tasks. Super proud of it as it's my first! B) http://www.jacrossiter.com/scripting/2015/12/29/jexport "Export with only a click! When executed this script will open the JExport UI. From there you can do a simple 1 click of either an OBJ or…