https://youtu.be/VgsXkCztJCM my EZ Booleans kit for modo is getting there, worked on this for a couple of days hadn't done any coding in python before and hadn't done any scripting of any sort really for a good few years so it has been pretty fun to get back into it, but Lionshare of the scripting is done now going to just…
https://youtu.be/cqb57o8pyc4 added ray intersect traverse to my kdtree code, finding all verts within a pescribed distance from the ray (I use a reverse look up table to the get the faces used by the verts) , the 4096 tri teapot is averaging about 200 low cost look ups giving 32 ish faces to test the ray against to get the…
oooh :( well I hope you get around to work on it again. I'm not working on hair atm nor will I do in the near future, but I think hair planes aren't going anywhere soon (not for me at least) and your script shows the kind of workflow I'd love for making hair planes if you never get around to finish it would you consider…
@onionhead_o how is the stability when you have a lot of booleans stacked and you start tweaking those booleans? (moving them around / adding more bevel edges etc) / or making tweaks on the boolean geo? I found out that because of the history if you have too many stacked and you tweak the booleans you get unstable restuls…