Not really anything that would be worthwhile I don't think, the code is a basic a XML parser. The complicated part was kind of reverse engineering the XML. I made a really simple Substance file, and made a change to it to see where that info is stored. Renaming things, moving things around, breaking it, then fixing it,…
Cross-post from my thread: http://polycount.com/discussion/157279/the-wonders-of-technical-art-unreal-engine#latest Working on a texture packer tool. Next step is to integrate the windows open file dialog, replacing the current input method. Batch packing using naming conventions would be cool too.…
I've been doing a lot more programming recently, so I like the idea of a thread for technical pimpery. Of course, my own efforts are rather simple fare. I'm sticking to more 2D game programming at the moment. I recently programmed a lip-sync class to use with the Flixel flash engine. Flixel Lip-Sync Example
Here's hoping for another good year in Tech Art. I am looking forward to playing around with some of the new engines this year, particularly because higher specs like Dx11, more memory, faster storage, etc. will become the norm. Hopefully the new consoles that are supposedly being announced this year will help set a good…
If you don't know what to do, there is a script I would like to see one day : a vertex counter for game assets in Maya, that would be able to give you the final vertex count that a game engine will have when importing your meshes. http://www.polycount.com/forum/showthread.php?p=934301#post934301 I didn't have the time to…
Is that project freelance or for the company you work for? I don't blame you for using 3D framework even if it's isometric though, I hate isometric 2D ;) The style of the game, it's hard to decipher what genre the game is going to be, is it action or puzzle or adventure? I'm surprised this thread isn't bigger already, this…
I made some progress with my automatic slice-9 (or any slice setup for that matter) detection and realtime resize preview I am using it right now for some website CSS stuff, in the UI there is also a code output (CSS, xml, engine XYZ,.. ) which I use to copy and paste CSS attributes. The slices themselves are generated as…
Keen or anyone else who uses Unity, could you do me a favour and whip up a quick benchmark? I would do it myself, but I don't have Unity or know how to use it. Just some stacked boxes targeting 60fps would be perfect, let's say 100 boxes, 5 stacks of 20 or 10 stacks of 10, with stand by set to off if possible, so it's…
How would one approach this? Could you do it with basic nodes in UDK, no custom code? On a slightly related note, I have been looking into learning to code in Cg, now that eat3d has a DVD. I was reading some tech papers on engines that use deffered shading and I noticed that they are very limited in the type of shader you…
A few months ago I started building myself a 3D engine from scratch, geared 100% towards making games. Well - the engine is almost complete, and this thread would be a good place to post some demos. I joined polycount to learn more about the level design and modelling side of game development by the way. My engine has been…