Gir - Yes, turn off the texture and get the head looking right. Don't even put on any textures until the sculpt is looking right. Mladen Jovicic - that is looking really good. I think you'll need some sharper details in the body because right now it's really soft which would work, but the sharpness in his face is making…
Interesting talk about pre-multiplied alpha. Now, another noob question: this is all done in shader code, right? There isn't much difference to the images themselves other than the black background on a texture built for pre-multiplied alpha purposes, right?
I'm working on an abandoned exam room. Right now i'm trying to get the lighting right in Unreal 3. Here what a I have so far. The first pic is from Unreal 3 the other two are paintover's. Which paintover looks best?
"decontamination in progress" played Mass Effect again and just started Mass Effect 2. i took a break from getting my ass handed to me by giant mechs to make a low poly krogan. sitting right around 540 right now