Word. Don't know why you don't get more comments but that is one awesome model. :) Any plans on how you are going to render it out? Very curious to see what kind of colors you go for. I personally hope for a halfrotting blueish more realistic kind of thing instead of a whole, nice and neat pale freshly cut kind of thing.
I have taken into consideration what was said, for example I fixed the nose,I fixed his crotch area, and he isn't supposed to be totally realistically proportioned, he needs heroic proportioned, and I did use reference I really don't want to get people annoyed but I am taking into consideration every bit of advice that I…
@kodde: Thanks! Its a valley that gets its vitality from gases and starlight. It'll possibly be in a game i'm working on, but it's not for sure yet. I have to do some more work to it. I'm most likely going to make another section of the level have more types of life and some type of crazy rocks/stones. I want to make a…
@beat,, Besides just where the light comes from, it shows what kind of shape you are dealing with and what the property is. The highlight above the lip makes it look like the lip grows over into the nose, making a curve and no sharp edge. And it also looks like she licked it because it's really shiney. Also watch out for…
Looking nice, Neox - is it just me or are the arms still a bit long? Could just be the pose. You probably know it, but she's very monotone from top to bottom, some tiny specks of color could really liven it up even if you're clearly going all-out realistic. Like say, a sown on patch of red somewhere, just some tiny…
Neox, that leather has good a very nice realistic look to it. You're getting a very realistic look on her, body-wise. Not the "perfect ideal woman" proportions. That's refreshing. I wonder if you could give her a nose ring, or if that maybe ventures too far into Storm's horrid punk past.. Swizzle, I love it :) Getting a…
Thought I'd post here as well :D I can of course just post here right? no qualifications? My Take on Splinter Cell (wireframe only for now) He is going to have a hard time hiding anywhere with arms of that magnitude(note:not meant to be realistic but instead a bit stylised(is that the right definition of the word?)) crits…
I decided to undertake a rather large environment project. Basically it is an ancient/abandoned Shinto Shrine (Japanese Shrine). This will be filmed so I need to get everything animated in a realistic fashion and I need to blow life into the scene. So It's not quite as simple as making an environment still. I can post some…
Yeah, I forgot to address that but it's totally true. Every stylized character has to have a very strong foundation on realistic proportions and shapes. That's what you exagerate from, you don't just get to make up shapes at random. That's why we insist, know your basics and every thing else will come from there.…
I played with lighting capabilities in the Leadwerks Engine. First of all I rendered one of my basic assets with Maxwell renderer (unbiased offline renderer) to get a realistic image. Then I set up a scene with this asset and ground texture to match the look of the Maxwell render image. After I matched them I added other…