Yey for cock hungry goblin ! No, that was a poorly designed place holder mic... XD (I hoped no one would make the joke, but I forgot it was polycount, the home of cocktanks.)
Aww, Firebert, double-posting? That's borderline spamming. ;) I thought polycount would have raised you better. No reason to bother with it now. Of course, it could just be me. ;)
Something from the Polycount Collaboration I thought I will post it up here as well. Any word of critiques on it is greatly appreciated :) Funny or not this is the best head that I made so far :)
Thanks again for your help :). Quick question, whats the polycount on cars for games? Something like GTA4 or a sandbox rpg? I know GT5 is like 80k to 120k which is MASSIVE...
Things are going really really slow :poly122: but still making some progress Im going to be looking into baking the body soon, as the high polycount is starting to bog down my machine
Here's some Maya viewport screengrabs of a katana I recently made. The far right is a Marmoset screengrab. Final polycount was just under 3K tris with 2K diffuse, spec and normal maps.
Almost there. Diffuse texture: http://dl.dropbox.com/u/202612/polycount/tracks_d.jpg I have to finish diffuse texture and make a specular. I'm thinking about mixing some normalmap details in Crazybump too.
My entry for the Polycount tima machine challenge. come on by and check out some of the final entries. all of em will be in tonight. Be sure to vote for your favorite one when the voting thread goes up.