Argh. Sorry for the late reply. Yep! They're usually just big beams of concrete or metal, which support the weight of the bricks above, and stop them falling into the hole that the door or window sits in. A door/window frame won't typically hold the weight, y'see. *EDIT* Photo. Notice this one's splayed. Normally, they'd…
@ man_o_mule I guess it's the mipmaping that kicks in when you move away. Don't know how to change it though. It looks a bit to clean and uniform, maybe try to blend some materials on the brick texture? Maybe try out that vertex blending technic? @Snader Forgot to mention that this is a WIP (: It's like 15% lowpoly stuff…
the bricks on the floor feel far too large and really make this place feel tiny. i would scale them back a bit to about 1/4 or 1/2 of their current size. other than that, looking ace! based off the lowest arch on the wall, which is what i would take as a little taller than the height of the player, these look like they…
From the texture standpoint I find it extremely nice to and easy to look at. The walkway itself looks really repetitive and tiled in some areas while in others it doesn't. I also don't like that pattern you created, where some stone pieces look up in the air, others sink more into the ground. I critted this on someone…
That would be awesome :) @Muzz: Those are some weird and neat little creatures. @Bal: Really, 10k :O That seriously looked like the high poly. Can't wait to see the textures for it! @paulsvoboda: Those are really beautiful pieces, I definitely see the inspiration. The only thing I think is kinda strange is that you double…
Nick Carver - Really digging that second painting. (well - the rest too) The buildings of the first and the car of the second remind me of Layton - the guy would fit in there too, although obviously it's a different style. Moof - That inverted white triangle above the butt looks weird. It looks as if the cheeks are…
@Bradley Looking cool so far. Just a few simple suggestions, but you might be already aware of these. The seaming of the tiling is kind of bothering me on the left side. The scene is small enough you probably could even get away with some unique textures for off colored tiles and such, or you could try some vertex painting…
What really bugs me about this scene and a lot of similar ones in particular. You are kinda overdoing the "bricks look out of the wall"-cliche. While it can look very good with a single stone here and there, this looks more like a Jenga-Game instead of some serious and heavy stonework. Almost as if some crazy human being…