This isn't a terrible piece but you really do need to look at your scales again. This AT-AT is a dwarf :p Aside from being way too high poly with too many cuts, you really do have some issues with unwrapping and filling texture space. Remember you can use 1:1, 1:2, 1:4, 1:8 etc etc sizes for textures. In this case wouldn't…
Some thumbnail practice. Wouldn't be me if I didn't throw in some Starcraft love. :) C&C appreciated as always. I'm really looking to improve 1. World War II Fighters attack Battleship. 2. Infested planet (Starcraft II Inspired) 3. Sci-Fi Fighters over planet surface. 4. Fantasy forest. 5. Eastern Mountains 6. Pyramids 7.…
Neox , great work man, I know its far too late but, that guy doesn't really have any characteristics of an old man at all apart from his face. While an old man could be chipper and energetic he would still have a hunched "old man" composure and veiny cobbley hands. If you cover up his face it looks like a 8-10 year old boy…
Your textures need a lot of work. I'm not seeing wood end at the ends of planks etc, and you've got a veins running in the wrong direction. For instance, on the chair legs you've got = horizontal veins while they should be || vertical. Carpenters make furniture so the veins run along the longest side, because that's the…
First of all thank you for the feedback, so i take the time to give you a mor complex answer :) So let me explain some things, basicly he is using the same rig as another already made character, which was made 2.5 years ago, so i have to live with mistakes that have been done then, but changing the whole rig and changin…
Yamo: also wanted to say I love your take on the Doom guy. If you can capture the meathead proportions of the classic end screen (middle left of your refs) I'll be really impressed. We've seen a few close to faithful renditions of that version but I'd be really stoked to see it fully executed on. Nice work, keep it up.…