uhm I think even using custon FX in max doesn't save you from artifacts. Afaik the scanline baker bakes for the scanline renderer, which uses different kind of interpolation than what realtime rendering does (not just per-vertex tangent basis). At least that's what I read. One would have to modify the baker in max to get…
Hey guys, thanks for the feedback. Very appreciated. Brad, don't bother testing on those yet. I released this version of the tool as a proof of concept. This tool doesn't solve Max's mismatch. For that you'll have to wait for CB's tool. It also doesn't work with Max's scanline renderer because the only target supported is…
Humm I'm not so sure about this, but then again I mostly use Unreal/UDK which if I remember correctly falls in line with the max default. There might be some internal settings that allow for both but I think default is the same as 3dsmax. I believe Unity is the same way? To that effect, its like stuffing a sqaure peg in a…