hey man, just saw this in your signiature, can't wait to try it out. we have a script like this at work, but it doesn't work at home, saves a lot of time. :]
How do you go about saving each qSave as a keyboard shortcut? I can't find the 8 qSaves in the keyboard shortcuts menu. Do I need to do this as an action?
Must have been tired the other night. It was because I told it to save out a TGA from a 16-bit PSD. Everything works fine if you're not being stupid! Cheers
The way I implemented it at work was just to have my script check for any channels with the same name as an exported layer group. That way you can link up any number of channels with any type of exported texture - if the script finds a name match, it saves the TGA as a 32-bit image with only that alpha channel, if not, it…
Necro Bump! Wanted to say thanks for this Chai, have been using it lately and when coupled with UDK's auto-reimport textures, it has sped my workflow up 1000000%! I made an action that alt-clicks a layer group, saves, then alt clicks it again - as long as i set my group names up the same i dont have to show/hide stuff…
Hey Bal, thanks for the reply.... Thing is, I know how to use actions, it's the actual "saving" part....I dont know how to use qSave to actually save out the maps. I can't do it normally to record it, so therefore can't make an action. Maybe I placed it in the wrong folder? I put qSave in my photoshop cs5 directory (the…
i like. a lot better than having to setup export actions at the start of every new texturing project. might be killing the simplicity a bit but being able to save stuff in the alpha of a other image would be cool.
Is it possible to save CryTIFF maps with this script? It supports TIFF, but CryTIFF is slightly different than the original TIFF, so the file isn't good for CE3. If it isn't possible, are you planning on adding support for that format in the future? It would be awesome :)
Cheers neilberard glad you like it ! Unlikely, there's no built in way to do it, and I want to avoid the whole "create new document, save, close" thing with this script. I'm curious why do you need a flattened PSD for ? Unity ?