Neox that's frigging awesome stuff... can I trouble you to post a texture sheet for the hero if it's allowed, I'd like to see how much effects unreal is adding in realtime :D
Thanks :) Some character stuff, based on Neox old Tokatchu I did some "nextgen" stuff.. Close to final, still needs whiskers and I was to lazy to turn on displacement :D
You don't know how badly I want that :D Unfortuneately I finished the env only 6 hours before final deadline and had no time to add everything I wanted :(
by reading the readme? (make sure you have the 2.1 patch, and actually extract the airborn folder into the ut3 directory) Tried it out, pretty darn cool guys. Cant wait to see where it goes :D.
Do you guys still have those images that show the early hatch shader prototypes? I was looking for them the other day and couldn't find them anywhere. I know they're not relevant anymore but they're still interesting as reference. :D
you know I just processed this in my head and the only thing that i got was "YES, we are going to make a game"..so I am ok with that. <3 :D j/k, but man, with the team, with the creativity you guys sit on. jeeez. The talent..