This is pretty subjective, but no i don't think metal items look flat, in fact metal is the easiest, best looking thing you can do in marmoset. I think you'll have issues taking content from one engine, designed specifically for that engine and ploping them into another with a totally different lighting system and…
Is your model supposed to be faceted like that? It might be a model/import/export issue. You could also try adding a simple specular map to the material and check Use Specularity, that might help the material sort itself out. Hopefully that helps. EDIT: It might also have to do with the PSD in your diffuse slot, try a…
If you save your diffuse as 32 bit with the mask in the alpha channel, you can use a variety of blend options. AlphaTest is a simple "tick" and a value near the bottom of the material, and you can set alphablend, and various other blending modes at the top. I think this is all explained a bit more indepth in the readme.txt…
Thanks for your response :). I don't think there are any problems with in the textures, and the Mesh itself is quite solid, eh anyway here are the diffuse and normal maps. The odd thing is, at one point in those pics you can see that the lighting looked right, however the texture on the mesh was screwy at the time. I'll…
Good question! Refraction and glass materials are supported however not editable in Toolbag since we didn't get around to exposing all material features, just the most commonly used ones. You'll have to edit the material files by hand for this one. Open the .mat file in notepad and change the material type from…
You need a 2nd uv channel to use the ao map slot(its for lightmaps on enviro stuff). If its just for character work, multiply it on your diffuse. You can only export a 2nd uv channel from maya, as OBJ doesnt support them. I dont know what max does with TGAs, but for whatever reason marmoset doesnt like them.
hi guys , could use your knowledge right now. i have some problems with the ambient map. when i load it , my mesh becomes dark and neither showing the ambient or the diffuse ,normal , spec maps either. have i missed something ? it looks like marmoset is supporting emissive ,ambient maps. from others images i have looked…
Pussik, Could you post a sample of the before/after diffuse? I would try it out myself but I wont have access to my workstation for a while, and wanted to make a note of where the texture needs to end up for Marmoset. I may make an action that adjusts the levels to take care of it automatically if it doesn't devastate the…
Try 24bit uncompressed TGA. Use 32bit uncompressed TGA if you have a alpha channel of some sort for example: Transparency goes in the Diffuse map alpha channel, Gloss goes in the Specular map alpha channel, Parallax goes in the Normal map alpha channel. Though it should support PSD, and DDS as well. I'm assuming you're…
Great tool, but.. EQ- Could you please tell me what is causing the dithering/ jagged lines in this image? I have read all the previous pages of this thread. Smoothing is correct, and material has both diffuse and normal maps in correct slot. I have tried adjusting scale of model and shadowing but it seems to have no effect…