EQ: Just curious, do you use .obj from modo, or do you import your modo file into max/maya then use the exporter?? also, has the exporter been tested on 64 bit systems? I'm having some trouble in Maya 2008 when attempting to click on the check box in the plug in manager window.
I've been reading through the past 10 pages or so and haven't read anything about an updated stooge exporter. Do I still need to get my hands on Maya 2008 for the 9.0 exporter or has there been a 10.0 exporter released for Maya 2009? Wanna bring in some stuff and have them do a simple turn table. Thanks!
Hello. I am trying to figure out, how to export multiple obj's without combining them. I need two separated objects in marmoset, each of them with its own texture. Character and pedestal. I tried installing export plugin for maya, but the current version is older and I can't run it under maya 2009. I would be very grateful…
First off, Toolbag is amazing! I love it so much I am dying to take advantage off all this release has to offer, however I get this error when I attempt to load the plugin for 2009: // Error: Plug-in, "stoogeExport_maya90" was compiled against too old a version of the Maya API and is thus incompatible with the current Maya…
No executable. You can export skinned and animated meshes from maya, but there is no documentation for this, so you'de have a hard time getting it to work.