I'm getting a really big problem with the engine. It seems as though it's compressing my textures that I apply to the meshes. I've tested it with the downloaded weapons on the first page and get the same problem. I'm using an uncompressed 2048x2048 TGA file on my gun, but in the engine it looks like a highly compressed…
Hi Chaps I'm trying this engine for the first time so apologies in I've missed the answer in my thread search. How do you guys bring a model in so it looks like it's on a ground casting shadows not floating in the air? Do you have to bring in your own ground or am I missing a function somewhere? Cheers bluesman
The first issue(fucked up normals) tends to happen when you have a few verts welded to the same position in your uvs, generally this isnt a problem in most engines, but marmoset hates that and makes any polygon touching those verts have fucked normal data. So check that. Usually from welding with too high of a tollerance
You can click the little tick that says "nocull" and it will give you 2 sided polys. BUT its best to manually duplicate and flip your faces, as turning off culling will result in the backside getting the wrong lighting. This should be the case in most game engines unless there is special code to fix it. Using nocull also…
EarthQuake: Your awesome man! That was exactly the problem, exporting without normals box ticked. It's looking much better now I think, and I guess I forgot what my Mexican bandit was supposed to look like (cause it was more cartoony looking in the other shot). Anyways thanks, and I'm looking forward to using this engine…
Will Marmoset work with an ATI Mobility Radeon X1350 video card? When I open Marmoset I receive the following message: This computer does not appear to meet the minimum hardware requirements for Darkest of Days. Game performance and graphics could be seriously affected. See the readme' file for more information. Do you…
hi guys. i was playing around and during workin on the textures i wanted to see how my model looks in engine. I've baked the normals in xN and when i am trying to apply the tangent space normal map in editor i got ugly bugs. Simultaneously when im using object space everything works fine... on the left object space, on the…
so what is the minimum pc specs required for this? I work on a Intel Xeon E5420 4 gig ram Quadro FX 1700 and i get the error it doesnt work properly on this system......... also when i do the stooge pluging for maya, i work on 2008 the maya80.mll doesnt work on it.. i can only load maya90.mll So why is this? And for the…
Hm.... ya I did the NM in max. I can checkout the green channel and see how that works. I have xNormal and have tried using it once. The AO seems to be quite nice, but idk about normals... my projection kept missing. Even after trying quite low and very high distances it didn't really seem to help. Edit: Ya, the green…
OK I am having a problem where my textures are not saving to the material or rendering. I open my mesh add a new material, add my texture, then apply the material...and nothing. When I switch to one of the materials that came with the engine they load fine. When I go back to the material that I created the textures are…