Yea this would be pretty awesome. The way I do it now, is select an edge (in the editor window), hit loop (in the modifier stack not edgeloop in editor window), then flatten. It's a little faster because I have a UV flatten script I wrote that I use for this it works on edges or verts. I have flatten horiz to ctrl 1 and…
possible yes. it was rather a personal thing at first to go for only square images because thats what I work usually with (RT and rendering stuff). I plan to rewrite most of the functions to include: - better error recognition (wrong object type, UVunwrap modifier existence) - multi object support (for max 2008+) - allow…
oh I think that is veeery likely to be added soon - and very possible :D the concept is basicly this: http://www.scriptspot.com/3ds-max/uvwxyzswap What it does: it simply exports your texture UVW coordinates to world vertex XYZ coordinates. Once you have it as a XYZ world model you can assign any modifier including FFD,…
Is it possible to make that tool work when multiple Objects are using the same UV Unwrap Modifier? While I can select single items and use the script for most functions, some of them would be so much better if they could be used on all objects at once, mainly the render UV Layout functions and the Normalize Shells function…
How my god i just took a look at your final video this is freaking awseome. We will be finally able to create uvs shell with a pixel size :thumbup: throwing uv1 into a big texture atlas will be much easier. But just a question if we are using a multi sub object material and want to pass into the uv editor from ID 1 using a…
that would be possible - though what I like about the current soloution is that you can tweak it if you want,- and it works out of the box without a specific texture. On the other hand I could add a texture in the maxscript-zip file (*.mzp) and the installation of the script would still require just the single *.mzp file.…
@Andrew: The latest download link http://www.renderhjs.net/bbs/polycount/texture_maxscript_tools/TexTools_2.91.mzp is a MZP file, if you get something else your computer or software might be controlling you instead of the other way around ;) So maybe try a browser or download tool that does what it should do, or maybe you…
@MoP: will look at it but I was refering to this: http://www.scriptspot.com/forums/3ds-max/general-scripting/unwrap-editor-window-setwindowxoffset-not-working so what I did not got running was:selection[1].modifiers[#unwrap_uvw].unwrap5.setWindowXOffset 64; there is another one for get position and get width which you btw.…
oh I am sorry for that,- regarding the grid its: options > preferences... > Misc. Preferences > Grid Size: and set it to 0.1 (every 10th interval a grid line out of 1.0) alternativly put this code in the scriptListener with the object selected and hit return: [php]$.modifiers[#unwrap_uvw].unwrap2.setGridSize 0.1;[/php] I…
some functions require at least a editPoly object as base and 1 UVW-unwrap modifier on it in order to work. I will try to reduce sometime soon the forced editPoly obejct type so that you can use those tools on editMesh, teapod, boxes and any mesh/ Poly related object. so quickcheck for you:* you need a editable Poly object…