Requests: Can you re-add your render 'faces' map option? I was using that extensively for masking, and while the 'blocking map' could be useful, it also gives me too much info and takes far longer most of the time. I much prefer just selecting hte elements I want to texture on my model, hitting that one button, then…
I think I have a major breakthrough in regards of the stack shells script :D it works already pretty nice (no issues yet) some advantages: - doesnt need a reference point definition (like UVlaoyut does with [A]-key by marking stack points) - will support shells with different scales (all scaled down to the same at the end)…
@Acumen: dont worry about hijacking - it actually helps me understanding how others suffer or work with the UV stuff. I was not aware of the stitch thing either even though I know max for many years, see: http://boards.polycount.net/showthread.php?t=60553&page=5#116 even I made a screenshot :) I wrote some experiments that…
been playing with a new interface (the middle one), its inspired by the phtoshop/Flash/ Illustrator tool palette. That way it will be less in the way and easier to arrange next to the UV-editor functions added meanwhile (will post code later) - render selected UV faces as mask into clipboard - edge-loop align (aligns a…
another nice thing I found today: http://www.scriptspot.com/3ds-max/tutorials/automating-photoshop-with-a-dotnet-class-library-and-com-interop would be nice to automatically add or swap UV-templates, add AO layers or simply setup a base texture in Photoshop. Though the article is to complicated written :/ @zOffTy: I will…
You can drag .mzps into viewport, it can notify you that it installed the script (for example with http://www.scriptspot.com/3ds-max/outliner, its a mzp that you can drag and see for yourself :) Or it can just install exactly like a .ms file would for example this one: http://www.scriptspot.com/3ds-max/pen-auto-material…
I was wondering if it was possible to write a script/plugin which would alllow you to apply an fdd/cage/freeform modifier to a planar map gizmo in the uvw map modifier in 3ds max. This would allow you to deform a planar map around complex objects. I have tried with poor results and very limited control to use the new…
I was wondering if it was possible to write a script/plugin which would alllow you to apply an fdd/cage/freeform modifier to a planar map gizmo in the uvw map modifier in 3ds max. This would allow you to deform a planar map around complex objects. I have tried with poor results and very limited control to use the new…
the UV transform floater is almost done, so I decided to add some align stuff to it: the Transform stuff now actually very pixel floating precise,- and you can really use the spinners to see it update. Switching to a different direction (4 corners to choose from) will behave different and let you move stuff with higher…
but a lot of work to maintain and code :( -not decided yet edit: bigger news °_°, new script on the way (almost catching up to my favorite UV application) proof of concept video (quite smooth runny already) [ame]http://www.youtube.com/watch?v=DNnG5FPao8g[/ame] like the big image below already says its about Pelt mapping…