Hi im new to using Unreal 3. I have a problem with the modular pieces I have created when they a lit in the engine. I dont want the harsh lighting that appears on some pieces like the top trim. Instead I want the same sort of lighting across all of them. They are not lightmapped and i have also turned of unreals sub…
I just have a pretty simple question when it comes to Unreal, that I'm hoping someone can help me with. I seem to recall hearing that when you UV an object that is going to go in the Unreal Engine that those UVs HAVE to be in 0 to 1 space. So, essentially, if you want to do the tiling cheat that many people do for…
unfortnately I can't do it, so I'm just trying to figure it all out in my head. As far as I can see aplha blending isn't that much of a complicated operation(if you don't render double sided polys at least). You just render you polys according to z-buffer and in the places where you have opacity you don't just replace the…
Hi All I've been working on a custom character, however this utilises an entirely new bones hierarchy and animation rig. rather than the epic rig. This is due to the character being a quadriped crab character. see attached image. so far i've got the skeleton and mesh imported into the engine as well as some of the basic…
Wondering if anyone can help me at all. Working with carlo_c on a UT3 map and it's got to the stage where we need a poster printed with some of our work on it. What we're after is a high res Unreal Engine 3 logo like this. I've tried checking through Epic's press section but have had no luck there or anywhere else.…
without making a tutorial for it, the easiest way to explain how it works is this. If you know what vertex color you want to have control which aspect of your asset (changing color or tweaking the alpha on something) just select the vertexs in question inside max and on the right scroll down untill you see 'Vertex…
reflection vector takes in to account the surface normals, camera doesn't. What's wrong with the old transmission function in shaders? Theres a tutorial about SSS on UDN, pretty basic but shows you how to reproduce without using the transmission function. Also, could you not just swap out zbuffer for screenpos z? At least,…
Hey all, just learned how to bring skeletal meshes into ue3 and I've been able to resolve most of the issues I've run across with the help of this thread and some of the great tutorials out there. But I am having an issue that I could use some help with. One of the character's I'm working on is a female with long hair,…
This is probably irrelevant for UE3, but I always forget to triangulate my mesh and have to go back and do that when importing something into a game engine... possible, just an idea. Usually something stupid like that with me. ALSO, if anyone reads this I am having an issue with UDK and am posting my question here because…
Hey man, there were 13 ini files in the config folder, when I delete all of them (except DefaultEngine!) it does ask if I want to renew (the ini files are "outdated" in the error message) a bunch of ini's so I accept, however now that I did some testing inside engine (appears to act exactly the same way) and shutdown…